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Production Pipeline

Hexacution

Hexacution is a rouge-like video game made in Unreal Engine. One of the producers and I created a 15-week schedule for the Writing Team using Trello. The following details tasks that connect with the narrative and overall design aspect of Hexacution:

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During the first two weeks, the producer and I created a set of tasks necessary for Hexacution's creation and first put them in the "To Do" section.

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If the writing team was working on a task in the current week, that said task would go under the "Doing" section.

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When said task is done, it goes under the "Done" section. If possible, the finished product goes under the "Links" tab so other team members can easily view them.

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The image above is an example of what the task would look like: title of the task and the description.

Murder Mayhem

Murder Mayhem is a detective game that is currently being made in RPG Maker MV. I created a schedule using Google Sheets. The following details the schedule for the game's Mechanics, Writing, Art, Level Design, and Audio:

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